Ten innovations that made rugby league (and some that didn't)

By Greg Biernat / Roar Rookie

This success of rugby league can be attributed to its willingness to embrace new ideas and keep pace with the ever-increasing demands of spectators and the abilities of the modern-day players.

Ever since the sport broke away from rugby union in the late 1800s, rugby league administrators have continued to look at new innovations to enhance the excitement of the game.

This article goes through 10 of the most significant and exciting rule changes over the past 50 years and a couple of rules that were tested but later over-turned.

Successful rule changes

The replacement of the slow-moving rugby ruck with a speedy play-the-ball and the reduction of the number of players from 15 to 13 were obviously the most significant rule changes ever devised, and are both key characteristics of the game.

But it may come as a surprise to some that the rules have undergone a significant amount of fine tuning to create the style of play that we see today.

1. The six-tackle rule
While the play-the-ball ensured that the ball was always alive and not hidden in the middle of a scrum or ruck, teams eventually became obsessed with retaining possession for long periods through the use of big forwards.

A four-tackle rule was introduced in 1967 and was later revised to the six-tackle rule in 1971.

This rule change restored the free-flowing ball movement and open field running that is customary in the modern game and appealing to spectators, including television viewers.

2. Scrums replaced with hand-overs
In 1983 handovers were introduced to replace scrums when a team was caught in possession after six tackles (or tackled for the sixth time in a set).

Then in 1989, the use of the handover was extended to occasions when the attacking team knocked-on, kicked out on the full or ran into touch on the sixth tackle play.

These attacking errors previously resulted in a scrum (as they still do when occurring in the middle of the tackle count).

As a result, there are now fewer scrums and less time wastage.

3. The 20-metre restart
The original 25-yard restart rule (which still exists in rugby union today) required defending teams to take a drop-kick on their 25-yard line if the ball was made dead by either the attacking team or defending team.

This rule was over-hauled in the early days to punish defenders who deliberately made the ball dead in their own in-goal by introducing the familiar ‘goal-line drop-out’.

The 25-yard restart still applied if the ball was made dead by the attacking team, however in 1968 the rule was amended allowing the play to be restarted via an ‘optional kick’ which includes a tap-and-run or a downfield kick of any sort.

This essentially gave possession back to the defending team which compelled half-backs to improve the precision of their attacking kicks.

The 25-yard restart later adopted the metric system and is now known as the 20-metre restart.

In 1986 a rule was introduced to reward players for ‘diffusing an attacking bomb’ by awarding a 20-metre restart to the defending team when an attacking kick is caught on the full in the in-goal area.

Previously, the play would have continued after ‘marking the ball’ in-goal which made it quite easy to trap a defending player in his in-goal area and receive a repeat set of six tackles via a goal-line drop-out.

The incentive for employing a downfield kick at a 20-metre restart was boosted in 2001, when the rule was modified to award a scrum feed to the team restarting play if their restart kick successfully finds the touch line (but not on the full).

The rule provides an opportunity to make an unexpected attacking play and swing the momentum.

In recent years, the 20-metre restart for in-goal marks was changed to allow a ‘quick tap’ to be taken by the player marking the ball.

Usually, a 20-metre restart cannot be taken until the defensive line has set.

4. The 10-metre defensive line
The zero-metre defensive line inherited from rugby union was extended to three metres in the 1950s and then to five metres in the 1960s.

In 1993 (mid-season), the reference point for measuring the defensive line at a play-the-ball was changed to where the ball is placed on the ground rather than the back-foot of the marker, and the defensive line was extended to 10 metres.

The 10-meter rule has promoted more lateral ball movement by attacking teams, however some critics have argued that the rule has encouraged the use of ‘wrestling tactics’ to slow down the play-the-ball and allow defenders to get back on-side.

5. Regulating the ball strip
This rule was first introduced in 1991 and penalised defenders that were guilty of stripping the ball from the hands of an opponent player. Previously, defending players could strip the ball at any time.

The rule was amended by the ARL in 1997 (and later adopted by the NRL) to allow the defending team to strip the ball in a one-on-one tackle.

In 2008, the rule was revised such that a second tackler is now permitted to strip the ball if the attacker carrying the ball is attempting to place the ball for a try.

There are many critics of the no-stripping rule who believe that it encourages poor ball security.

6. No striking at the play-the-ball
In 1997, the ARL introduced a rule preventing markers from striking the ball in the play-the-ball, in an attempt to clean up the ruck.

This rule was adopted by the NRL in 1998 after reconciliation of the ARL and Super League competitions.

7. Banning the forward play-the-ball
The ARL and Super League both introduced a rule preventing tackled players from playing-the-ball forward to themselves at a play-the-ball, even in the absence of any marker.

This intention of this rule was to ensure that the play was not suppressed as a result of supporting players being slow to move into the dummy-half position.

This rule was also adopted by the NRL in 1998.

8. The 40-20 kick
The 40-20 rule was introduced by NRL in 1998 and was a modified version of the 40-10 rule which had proven successful in the 1997 ARL competition.

The rule is intended reward accurate and long kicking in general play, by awarding the feed of the resulting scrum to the kicking team if the ball is kicked from behind his side’s 40 metre line and goes into touch past the opponent’s 20 metre line (but not out on the full).

Prior to the 40-20 rule, the non-kicking team would have been awarded the scrum feed.

Since rugby league scrums are rarely contested, a kicking team will effectively gain 40 metres and a repeat set of six tackles after a successful 40-20 kick.

The rule has also forced defending wingers and fullbacks to make a play for the ball rather than allowing it to find the touch line.

9. The zero tackle
The zero tackle rule was first introduced by Super League in 1997 and then modified by the NRL 1998.

Basically, when a player collects the ball directly after an opposition breach such as a knock-on or forward pass, the referee can decide to play-on rather than call for a scrum and the following tackle will be counted as the zero tackle.

The rule was initially implemented as it was considered unfair for a tackle to be registered when a player dives on a loose-ball with limited opportunity to run.

However, the zero tackle rule applies even when the team collecting the ball makes a significant territorial advantage.

10. The match officiators
For many years, rugby league matches were officiated by one referee and two touch judges, which is the generally the case for most junior leagues.

In-goal touch judges were introduced in 1990 (for the finals series) to assist the referee in his decision making, but were later removed from the game with the development of the video referee.

The Video Referee was first used by Super League in 1997 and adopted by the NRL the following year.

While there are many critics of the video referee, it has certainly encouraged some spectacular feats of athleticism by try scorers (especially wingers) knowing that their acrobatic efforts will be reviewed in slow-motion rather than relying on the referee’s real-time perception.

In 2009, a second referee was included to officiate games, which has been welcomed by most players and spectators.

In recent years a dedicated time-keeper has also been introduced while a match commissioner and interchange official are now used in the European Super League.

Rules that were overturned

1. Restricting the dummy-half
In 1961, a rule was introduced to discourage pointless dummy-half running by awarding a scrum in the event that the dummy-half was tackled.

However, this rule was overturned in 1963 and dummy-half runs were once again unrestricted.

2. Kick-off following points
In 1997, Super League amended the kick-off rule so that the non-scoring team would receive the kick after points were scored.

The intention of this rule change was to prevent runaway score lines and create a more even contest, however the rule was never adopted by the NRL.

Proposed Rule Changes

1. The 30-metre restart
The most notable rule change suggested in recent times is the proposed ’30m restart’, advocated by the former Parramatta and Australian half-back Peter Sterling.

Basically, the new rule would state that if the ball is kicked dead from outside the opposition’s 40-metre line, then the defending team would be allowed to restart play on the 30-metre line rather than the 20-metre line.

The rule would punish attacking teams who deliberately kick the ball dead in order to gain territory and release pressure, which is often seen as unsportsmanlike conduct and an exploitation of the rules.

The Crowd Says:

2021-06-25T04:08:39+00:00

Thomas Joseph MAHON

Guest


Gympie Christian Brothers School firsts (14 to 16 year olds) were permitted by the Coach to enter the District "C" grade RL competition and never lost a Premiership for 11 years; c 1950 - 1961. They were instructed by the Coach to withdraw from the last game of the 12th year due to foul play by an opposing team. How come they were so good,. The Coach had one particular rule. If you couldn't tackle from any point of the compass, get off the field, you don't have the guts. Many of today's RL players depend on brawn and biff; trips; head and neck grips; straight out forward assaults and two/three on one. They are good at tackling the dummy during T.V. training session but when it comes to the real game, fail to show guts and tackle between thigh and ankle. For the sake of immature players guided by the hype of League Management and the money, introduce rules to allow and enforce referees to send players who fail to tackle properly - off the field. For future health reasons stop throwing yourself on the ground when scoring a try.. It is neither dramatic or sensible. CHANGE THE RULES ; When a player holding the ball crosses the score line, a score should be awarded. Management is not supporting SPORT but win at any cost thuggery. RL is no longer a sport but a very lucrative business.

2020-09-02T11:07:35+00:00

Rodney West

Guest


Oh, and also return to referring to teams by their real name and not their nickname. It is Souths v St George, NOT the Rabbitohs v the Dragons. The nickname should be something the crowd yells out, like GO THE DRAGONS. In the results, on the scoreboard, and on the table, they should be called by their real names. Marketing men have had too much influence in recent years.

2020-09-02T10:57:39+00:00

Rodney West

Guest


I would like a return to a scrum after 6 tackles, and make the scrum a genuine contest again. This would give more chances for repeat sets. Take the 6 tackles,try to win the scrum. Also, return to the player having to release the ball during the play the ball, and allow the marker to strike for the ball. This would make possession a bit more fluid and uncertain, rather than the current 5 tackles, kick, 5 tackles, kick, until someone makes a mistake.

2018-04-18T01:38:13+00:00

jasonc65

Guest


My suggestion: if a penalty is awarded and a tap taken, a zero tackle should be added. If a kick for touch is taken, the follow-up tap does not come with the zero tackle.

2016-05-23T14:14:12+00:00

Omoplata

Guest


I don't know is this idea better or worse. How about a drop goal opportunity at the 10m line (for 1 point) for all penalties commited inside the opponents 10m and restarted tackle count.

2016-04-16T15:16:00+00:00

Jackpott

Guest


Another rule change that occurred and have a big impact was the field goal being reduced to one point from two points.

2016-04-16T15:14:31+00:00

Jackpott

Guest


The interchange rule should have been on the list. I personally believe that sport should be a test of endurance. Limit the interchange or do as before players must have the ability to complete 80 minutes of football.

2015-03-28T14:02:04+00:00

Wide Bay Mike

Guest


I played under the 4, 5 and 6 tackle rule the last three years I played in NZ and that was 1973, 1974 and 1975.

2013-09-15T04:24:09+00:00

Derek Clements

Guest


Dont play golden point in season games as this will then spread the points table out more. But use golden point during final where a descision is needed.

2013-08-28T17:36:43+00:00

stojo01

Guest


I 'm wrong it seems from searching online. I was sure there was a change in 78 or 79 from 5 to 6 tackles when i was at high school

2013-08-28T17:15:52+00:00

stojo01

Guest


"A four-tackle rule was introduced in 1967 and was later revised to the six-tackle rule in 1971" Pretty sure it went to 5 tackles in 1971 and six tackles in 1978 or 79

2013-08-28T06:55:16+00:00

ianm

Guest


I don't think Golden Point adds anything to the game, during the regular season the game should be declared a draw if scores are equal after 80 minutes and each team receives a competition point. In the finals, the highest placed team from the regular season continue on if the scores are level at 80 minutes.

2013-08-27T07:05:14+00:00

RatesAnalyst

Guest


The Golden Point makes overtime very predictable. Get to about 30 out then have a ping. I'd make it like tennis - you need to win by two. Obviously a try is enough, but it also means that a converted penalty would too. My reservation about a try-to-win approach is that it might make "professional" defensive penalties too attractive. (The rule I'd change in any sport would be penalties in Union. Still far too easy to win simply because you have a good kicker. I'd make it dependant on where the penalty was. Inside the 22, 3 pts, 22 to 40, 2 pts, outside 40 1pt. That's a more realistic assessment of the lost scoring opportunity due to the penalty offence. And very clean and easy to add to the game )

2013-08-26T01:00:33+00:00

Griffo

Guest


What about Interchange? I reckon 10 is till too many. Gotta let those big boys tire out however i have a solution that allows as many changes to the onfield team. Each team is allowed to make 6 interchanges. Any changes made at half time are not included, everyone gets a rest at half time anyway. With regard to time wasting, stop the clock when there is no play but give the teams time limits to get organised. With scrums the team with the feed could forfeit the feed if they're too slow and the team without can forfeit 10m if they're too slow. I think the kickoff should be changed but not to the scoring team kicking off. Make it alternating kickoffs (like the alternating centre pass in netball). If team A kicks off to start the first half then after the next score team B kicks off regardless of who scored. Get rid of Golden Point and don't replace it with golden anything. In the regular season a draw is fine and in finals just play out extra time. If after to 5 mins each way scores are still level then make it 11-11 then 9-9 etc.

2013-08-25T11:17:44+00:00

madrid john

Guest


Yeah that rule would be awesome. I want to see Tamou or Dave Taylor having a poked. Inspired idea!

2013-08-25T06:51:37+00:00

Chris Owen

Guest


With regards to the forward play the ball, I always remember John Muggleton winning a match for Parramatta right on the siren by tapping the ball forward to himself and kicking a field goal. I think it was 1986 - Parramatta vs St George.

2013-08-24T23:56:29+00:00

Tom Gibson

Roar Rookie


Stopping the clock when the play is not in play would improve the game so much - as long as players were still obliged to move quickly to the re-start. Golden point would be a lot better if it didn't become a field goal contest. The oft-discussed alternative of playing extra time where points accumulate as usual unless there is a try scored, in which case that team wins would be a lot more exciting. Games shouldn't be won by one guy with an obscure skill (i.e. Jamie Soward should never have the opportunity to be a hero unless he runs the ball.)

2013-08-24T16:35:17+00:00

Jukes

Guest


You forgot a big one, whether or not people like it is up for debate, but it does have an impact and thats Golden Point. Some argue it should be golden try, others have said they should scrap it altogether.

2013-08-24T10:39:19+00:00

GW

Roar Pro


There is so much wasted time in the game today. It allows the big boys to get their breath and crunch the more creative players more readily. Stop the clock when a try is awarded, a drop kick is called for, a scrum is set by one side etc etc, and don't restart it till the ball is back in play. I also think there should be less interchanges as a big forward playing for 15 minutes at a time doesn't reward the really fit guys.

2013-08-24T10:31:32+00:00

Jack Fleming

Roar Rookie


Great Article

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