Rugby League Live 4 gameplay revealed

Adam Bagnall Roar Pro

By Adam Bagnall, Adam Bagnall is a Roar Pro

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6 Have your say

    With the release date for Big Ant’s latest rugby league video game fast approaching, we were treated to an extended gameplay video, featuring the Sharks taking on the Storm at ANZ Stadium in the grand final.

    My first reactions were mixed, and if you were on the fence about forking out your hard-earned coin for this, well, you may be inclined to hold onto your money for a while.

    Commentary is bland, with Andrew Voss back to throw out generic phrases, ones that we first heard, what, nearly ten years ago? Some Englishman, whom 99.8 per cent of Aussie league fans will not have heard of, joins Voss, and together they dish out pre-recorded phrases that you hope will have something to do with what’s actually happening onscreen.

    The Storm make a mistake in the opening minutes and the Sharks have a full set 10m out. The awkward passing in the game is there for all to see. Instead of crisp, flat passes that hit players on the chest, the ball floats towards the receiver, like they are playing with an inflatable ball on a windy day.

    This prevents the outside backs from running onto the ball and generating any kind of momentum. I witnessed better passing mechanics in EA’s Rugby 2005.

    On one occasion the pass from dummy half travels about 10m straight back, as if the Sharks are setting up for a field goal, but James Maloney simply runs straight into the defence, wasting a tackle.

    The Storm hold on, with Suliasa Vunivalu taking an easy bomb in goal and from the 20m tap a Storm player palms off a Sharks player and races 20m downfield.

    Late in the count the Storm spread it wide to Josh Addo-Carr with a 30m pass, but instead of racing onto the ball like any NRL-level winger, he is stationary, well behind the play, and the move breaks down.

    The Storm punt it downfield, and the Sharks work their way out of trouble, but their clearing kick on the last is somehow caught by a Storm player in the ruck and they end up scoring through what I guess is supposed to pass off as Cameron Munster. A rather youthful looking Cameron Smith converts to give the Storm a 6-0 lead.

    The second half highlights much of the game’s short comings with players returning the ball from the kickoff then passing 10m straight backwards just before they are about to be tackled and Sharks players running 25m past the Storm’s defensive line to do nothing, then run back onside.

    On one occasion a Storm player cops a shoulder charge and is lying on the ground, but doesn’t get tackled for some reason and he gets an offload away.

    The AI looks to be as clueless as ever with little to no support play, one out hit ups are pretty much all there is, and there is a lack of desperation when defending the goal-line, players will stand still as the ball is passed mere cm in front of them, instead of going for an intercept, or attempting a tackle.

    Despite all the hype, there appears to be little improvement on Rugby League Live 3 with awkward player movements, clueless AI that seem to get in each other’s way and recycled commentary that adds little to the game.

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    The Crowd Says (6)

    • July 15th 2017 @ 6:14am
      Brendon said | July 15th 2017 @ 6:14am | ! Report

      There seems to be little improvement from Rugby league 1…. so the winning mechanic is pass to the winger or fullback, break first tackle and sprint to try line… i think I’ll pass on this one

    • July 15th 2017 @ 10:15am
      Eden said | July 15th 2017 @ 10:15am | ! Report

      I bought the first one many years ago and really enjoyed it as a first edition of th series. It looks like the exact same game based on that video. No improvement in how many years?

    • July 16th 2017 @ 8:35pm
      Ben said | July 16th 2017 @ 8:35pm | ! Report

      Shannon, the guy sharing the gameplay said it was his first attempt at the game. He released another gameplay video showing AI vs AI and it looks better.

    • July 16th 2017 @ 11:30pm
      David Rosenberg said | July 16th 2017 @ 11:30pm | ! Report

      The gameplay had the AI on the easiest difficulty and it was the players first rll game ever.

    • Roar Rookie

      July 17th 2017 @ 7:53am
      Squidward said | July 17th 2017 @ 7:53am | ! Report

      They work to hard on the graphics and the gameplay stinks
      Jonah Lomu nailed it in 1996

    • July 19th 2017 @ 5:36pm
      mitchell said | July 19th 2017 @ 5:36pm | ! Report

      I love it

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