Bungie is no stranger to esports. In the past they’ve built a successful esport shooter empire in Halo, but the fact that this hasn’t been capitalised on with Destiny is strange.
It seems a cautious step. It could be a wise one though – shoehorning in esports without an audience that definitely wants it and competitive player base rarely ends well.
But with Rogue signing a ‘pro’ team recently to play the game competitively and a show match tournament run at GuardianCon, the worries of a quick cash-in fade a little. With the focus on revamping PVP to create greater team synergy, surely there’s competition on the minds of Destiny’s developers?
Be it the beta’s point capture ‘control’ or competitive ‘countdown’ mode, a meta will develop pretty soon for the four versus four modes. Titan walls, supers and support style abilities all drive the game towards a team experience. For now though, the game doesn’t even have private lobbies. This is something that keeps popping up on forums and would give the community their trial run of what competitive Destiny could look like.
Until private lobbies are introduced, esports are off the table, but Bungie has said they’re “interested” in the possibility. They’re committed to making sure that the launch experience goes well for players, so I can understand why it’s not at the top of the priority list. A game like Destiny has a long lifespan, and as the game develops so too may its competitive play.
But should it be on their minds? Definitely. Being competitive doesn’t mean the game needs competitions the size of DotA 2′s TI7 or CSGO Leagues to maintain a healthy community. With a competitive base you develop a community committed to a title, and that means longevity. The ‘platform’ model for games like we’ve seen with the original Destiny and Rainbow Six: Siege ensures the game stays at a stable level of play when the audience is engaged.
Look at World of Warcraft, with Legion, the Blizzard team managed to revamp an entire facet of the game, turning the PVP back into a respectable esport. They also managed to prove that PVE can be equally competitive, launching an introductory tournament for the Mythic Dungeon system.
There’s huge potential for Destiny in similar ways, especially as the multiplayer retains a bit of Bungie’s Halo style. Raid world firsts (already a big part of the community) and challenging Nightfall runs foster a high level of competition between clans and players, and this gets channelled into the PVP.
Weapons, gear and perks are all gained by playing PVE, so unlike MOBAs and more common FPS titles, MMOs like Destiny are in a perfect spot to offer a complete competitive package. But, for now, it’s up to Bungie to try what they think with their vocal community, and to give that community the tools to test and build something for themselves.
With Competitive matches and skill rankings, maybe Bungie are quietly paving the way ahead for a healthy ecosystem. They’re playing their cards close to the chest though, with Luke Smith not wanting to make any promises when asked the question. With as much as Destiny has to prove – namely to right the unfair, poor press the original game launched with – it’s more important to deliver a fantastic game.
So yes, Bungie really should begin to dip their toes into esports for Destiny as soon as they can. Bit by bit the interest shown in the community will either ring true or collapse without much investment on the side of Bungie. But if it goes well, the sky’s the limit for a game like this – there’s room to reinvent the shooter in a hero-shooter age, and Bungie may be just the team to do it.
Imagine a world where video games were like sports, professional players were scouted like NBA players, and teams trained in modern facilities as their full-time job. This may seem like a fantasy world for Australians, but in South Korea, this is reality.
With the Adelaide Crows-owned Legacy esports visiting South Korea recently to get a taste of how the world’s best esports competitors go about their business, we spoke to Gen.G COO Arnold Hur about what Australia needs to do to close the gap between us and esports’ top nations.
As the esports world continues to grow and new titles seem to take the world by storm out of nowhere, how do organisations navigate the hype and make informed decisions as to which titles they should compete in? We spoke to Arnold Hur – COO of revered Korean organisation Gen.G – about how his team […]
Streamers are undeniably one of the biggest players in the growing publicity of both gaming an esports, with the attention and revenue generated by celebrity streamers proving increasingly important. Gen.G COO Arnold Hur explains how esports organisations get the balance right between cultivating streamer content and investing in professional competition.
We spoke to CuVee (Sung-jin Lee) of Gen.G esports’ League of Legends team – one of the most prestigious esports organisations in South Kore and, by proxy, the world. He gave us an insight into the training regime he needs to undertake every day to stay at the top of his game.
Australian esports team Legacy – owned by the AFL’s Adelaide Crows – recently had the chance to visit South Korea, the world’s premier esports nations. They rubbed shoulders with Gen.G – and The Roar was there to capture it all. Watch as we talk with the team about their experience.