NRL interchange system needs an overhaul

By npollard / Roar Rookie

At least three of the weekend’s NRL matches exposed major shortcomings with the NRL’s player interchange system.

We are all too familiar with the scene where one team struggles to compete with the opposition after two or three players are unable to take further part in the game.

Wests Tigers on Monday night were a prime example. On Friday night, Canterbury had to find a replacement for half-back Keating and front-row Kasiano. Playing with 15 against 17 made their win all the more impressive, but winning in that situation is certainly not the norm.

On Saturday night St. George Illawarra suffered by losing the services of Young in the middle of the first half.

Should a team that is already disadvantaged by the loss of an important player by the misfortune of injury be expected to play at a numerical disadvantage as well?

Then there is the player safety situation.

Here is another all too familiar scene. A player is struggling to stay upright on the field and only doing so through the assistance of the team trainer. The player could be suffering from any type of injury including concussion but the trainer (not a doctor) knows how important it is to use interchange movements wisely and is reluctant to consume any of the interchange movements with an unscheduled one.

The interchange system is geared up for the rotation of running forwards. The conventional selection for the interchange is three forwards plus one utility player.

In each game, coaches roll the dice and pray that they don’t have injuries to backline players. They know they have a contingency for the loss of one back but it all goes pear-shaped if there is a second injury.

There is considerable pressure on players in the backline to stay on the field. This pressure can result in players and trainers making poor decisions with regard to player safety. This could be increasingly risky for the NRL, as research into brain injuries now provides information not previously available.

Mistakes made could easily be followed by litigation.

The 16 NRL clubs each have a squad of 25 players, whose combined salaries must fit under the salary cap. The squad includes players who backup the first choice players in each position.

Why shouldn’t a club be able to use a second string player who they are paying to play football when they most need him, which is when the first string player is injured and can take no further part in the game? Instead, these players are often at another ground playing for another team or sitting in the grandstand, ineligible to play while paid by the club.

It’s worth revisiting the history behind the current player interchange system. Can you believe that back in the 1950s there were no replacements allowed?

The game’s history is littered with heroic stories of champion players such as Clive Churchill and John Sattler, who continued to play on in games after suffering injuries.

While these legendary tales give an insight into the culture of toughness and bravery that the game is famous for, it is hard to understand why it took so long for replacements to be become a part of the game!

Initially, two replacements were allowed and that was increased to four in the 1970s. It’s worth noting though, that in the era of replacement rules, coaches would have any number of ‘reserve grade’ players standing by.

When a player left the field, the coach could choose a replacement player to directly match the position of the injured player. Once he had used his fourth replacement, the remaining reserves became spectators.

The advent of blood born viruses such as HIV and greater knowledge about concussion injuries saw the introduction of the ‘Head Bin’ and the ‘Blood Bin’. Then coaches started to realise that these could be used as an opportunity to rest a player and send a fresh player out briefly into the game and gain an advantage by doing so.

At some point administrators really didn’t know what to do about the rorting of the blood and head bins, so replacements became interchange players. It was simple to allow the club to select four players on the bench and they could come and go from the field unrestricted providing there were never more than 13 players on the field.

The unlimited interchange was a farce. Players would be on the field for three minute intervals and occasionally teams were caught with 14 on the field. Then the interchange became limited to 12 movements and further reduced to 10 as it is today. There is debate as to whether it should be further reduced to seven or eight

Is it too much to ask for a system that better caters for the issues that occur in the modern game?

Teams should not be at a numerical disadvantage due to the misfortune of injury. Players should be able to have an injury assessed by a doctor without disadvantaging their team. Coaches should be able to use a backup player if the first choice player is injured.

Here is how it can be done:
1. Select 16 players for the game. Three players are the conventional interchange players who start on the bench and are most likely be forwards.
2. Limit the interchange movements to seven.
3. In addition to the seven interchange movements, up to three players can be replaced. A replaced player can not return to the game.
4. The club can choose from any number of players to act as ‘reserves’. They must be included in the salary cap but not selected in the first 16. Any three from the pool of reserve players can take part in the game and the choice would be based on injuries or match tactics.
5. An injured player is allowed three minutes for treatment and/or medical assessment off the playing field. A player from the interchange bench can take the field for this three minute period but no interchange movement will be consumed provided the player receiving treatment returns before the three minute period concludes. The three minutes start from the moment the interchange player takes the field.
6. Teams are allowed four of these three minute treatment periods during a game.
7. If a team consumes all of their seven interchange movements they can elect to use any of the three unused replacement changes with an interchange movement. This means a team could in fact elect to stick with the first 16 players and have 10 interchange movements and no replacements.

What do you think Roarers? Is this an improvement to our current system?

The Crowd Says:

AUTHOR

2012-07-27T09:54:15+00:00

npollard

Roar Rookie


Your correct, the eligibity rules for reserves varied constantly, remember when Wests had a point taken in the mid 70s and missed the semis after MickLuibinskas came on as a reserve and had not played a full game in lower grades. The Interchange came with Super League and really never should have been introduced because the players went full-time at the same time so their increased fitness levels meant they didn't need a rest.

2012-07-27T07:41:13+00:00

Uncle Phil

Guest


In my opinion the interchange and the 10 meter rule were probably the biggest changes to the game, and they need to be looked at together. If you bring down the interchanges (which I wholly support) the result may be even worse. You will then have backs running from dummy half making easy meters, and not actually playing footy. And nothing is worse in the current game than easy meters from dummy half and...... the resulting wrestle at the "play the ball" to slow the game down for the defensive team to set. You would need to consider cutting the 10 meter rule back to 5 as well as cutting the interchange. I think this would allow more skillful footy, deep backlines, less injuries, survival of the smaller players, less wrestle etc..

2012-07-27T06:10:13+00:00

doonan dave

Guest


I think you are barking up the wrong tree by having rules specifically for foul play injuries etc. On one hand you argue that there is too many interchanges, then you advocate rules that allow for even more interchange. How about more emphasis on the coach coaching and playing the hand that is dealt them. There are already four players on the bench, maybe the coach needs to tactically keep interchange in reserve in case there is a permanent injury, rather than robotically having changes at pre determined times throughout the game. If you change the rule so that coaches don't need to consider injury, there is no real pressure on the coach tactically to manage his changes. I do support reducing the number of interchanges so that fatigue is a factor, but not replacements available outside of that allocation. Make the coaches coach instead of just bringing on the next robot.

2012-07-27T04:54:14+00:00

Cugel

Roar Rookie


A negative impact of limiting or eliminating interchanges is more tries from feeble i.e. tired tackling - not a good look. A tired forward defensive line will encourage more one out charges not less. Also it was 2 replacements in the 70s, four in the early 80s, then interchange early 90s (which switched between unlimited and limited a few times). Originally replacements had to have played half a lower grade game (so lots to choose from), then it was two played, two fresh, then four fresh.

AUTHOR

2012-07-27T01:39:48+00:00

npollard

Roar Rookie


I agree Gr8tWeStr. That’s why I limit it to 4 per game. I believe it is a vital development. If a player is clearly bleeding he should be able to get properly treated and return without impacting the team too much. Today trainers slap a blob of vasso on hope it helps. Minutes later the referee is sending the player away again. Studies on brain injuries are progressing. When findings determine strict recovery guidelines and clubs knowingly fail to comply then we will see litigation. It is happening now in the USA with former NFL players. It’s a changing world and there is a duty of care responsibility between employer and employee.

2012-07-27T00:29:45+00:00

Rellum

Roar Guru


Combine a reduced interchange bench/repacements with a much faster play the ball and the body builders would start to make way for some more footballers.

2012-07-27T00:15:00+00:00

Dayer

Guest


Al, totally agree. some coach or someone said, "today's league players are not footballers but are body builders"

2012-07-27T00:01:12+00:00

Gr8trWeStr

Guest


npollard makes some valid points and I think the proposed changes would improve the current interchange system. My only concern is with the 3 minutes injury assessment interchange, it would almost certainly be misused in a similar to the way the 'Head Bin' and 'Blood Bin' were used to gain extra interchanges. Any opportunity to gain an advantage over the opposition is likely to be exploited where ever possible.

2012-07-26T23:44:57+00:00

TMG

Guest


Imagine the impact on players like Matt Bowen & Ben Barber would make if Props had to play 60mins of football without a break. Players would need to focus more on fitness training than weights and wrestling

2012-07-26T23:35:30+00:00

Moz

Guest


6 interchanges from a four man bench would be perfect.

2012-07-26T23:29:03+00:00

Chop

Guest


Interchange ruined the way the game is played, no one gets tired any more so the game can't be played by players of all sizes. I'd like to see the game go back to 4 permanent replacement from 6 on the bench. If a player is taken out of the game due to foul play, then one of the other two are allowed to replace them.

AUTHOR

2012-07-26T23:27:42+00:00

npollard

Roar Rookie


Yes Steve, you are delving into the refereeing area with the foul play issue. There is plenty of discontent around the reluctance or misuse by referees of the send off and sin bin. Referees use the ‘on report’ option after ‘send off’s that resulted in the player being exonerated at the judiciary. The referees obviously are not confident in determining whether there has been foul play. My proposal is directed specifically at the replacement issue. No team should find them selves at a numerical disadvantage due to an injury regardless of how the injury was sustained. It’s crazy really because that was the point of reserves when it was first introduced back in the 50s. I should also add that I think that 10 interchanges is too many. My main point is to get the concept out there. 3 minutes may be too much or not enough for injury assessment and could need input from doctors to determine the correct duration. All my numbers are based on a conversion from the current system so I went with 7 interchanges and 3 replacements because its equal to the current 10 interchange movements. I wouldn’t argue with adjusting down to 5 interchange and 3 replacement.

2012-07-26T22:27:04+00:00

Ben

Guest


I think interchanges are great. But like a few of you I feel it should be reduced, to eight a game and no extra interchanges for golden point.(although we should get rid of golden point for club games, and only have them for the finals/SOO and intermational games) I think six interchanges is a little hard at the moment but in a few years if eight isn't working, sure maybe go six. I do believe the idea of 6 bench players and you can only use four is a great idea as coaches will have options for their outside backs. -- Comment left via The Roar's iPhone app. Download The Roar's iPhone App in the App Store here.

2012-07-26T21:58:31+00:00

steve b

Roar Guru


npollard you make some good points above ,and yes during the of season i think you will see .. some changes but they won't be drastic,,The one i would like to see introduced ,,,is if you take a player out with foul play you also get taken out of the game but they still can use a replacement this one is a must ,,foul play cannot be rewarded with no action on the night exept a penalty and being put on report ,,this rule would disadvantage both teams equally ,,example Ingliss.. and Young ,,Ingliss remained on the feild while Young could not return,,The refs didn't deem it a send off offence so St George lost a top player ,,,not fair ...

2012-07-26T21:54:45+00:00

TMG

Guest


What ever the new system is it needs to be as simple as possible. The referees and all the games officials are struggling already with out more rules and exceptions to rules.

2012-07-26T21:36:10+00:00

Gremlin

Guest


Agree with you that it needs an overhaul, decreasing the amount is a good start. Agree with you on the need for a " concussion bench" , an idea I'v been spruiking for a while now. The U20's travel with the 1st grade team, the coach should be able to pick from them to replace a player shown to be concussed, no interchange penalty. Your idea has merit but lets face it, the interchange officials/trainers can barely git it right now. Imagine if they had to think about all those extra rules, teams would have comp' points stripped on a regular basis.

2012-07-26T21:25:47+00:00

Nafe

Guest


TMG, I'd prefer 6 replacements but can only use 4. Interchange is a joke and needs to be reverted back to replacements as soon as possible -- Comment left via The Roar's iPhone app. Download The Roar's iPhone App in the App Store here.

2012-07-26T18:12:03+00:00

TMG

Guest


The interchange as it stands is a joke and should have been reviewed years ago. I personally would like to see it capped at 6 interchanges with 6 players available for interchange but limited to only using 4 of those 6 in any given game.

2012-07-26T17:15:15+00:00

al

Guest


Interchanges destroy the game. There should be a maximum of 4 substitutes. Interchanges favour big bodybuilders who spend their training in the gym, lifiting weights, who can only run 15 minutes. That is boring. If a player cannot run for 80 minutes he should play another sport, like golf or cricket...or bodybuilding.

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