Law reform: Why the mark and maul rules are outdated

By Fox / Roar Guru

The ball is kicked high, the chases are making a great effort and could gain an advantage with numbers inside the opposition 22, oh no, the defending player, sliding along the ground, takes and catch and calls “mark”. It is the game’s most ridiculous and outdated ‘get of jail free’ card.

The mark is a rugby rule dinosaur that absolutely needs to be booted out of the game.

It ruins continuity. It gives the defending team the easiest of defensive plays to stop a brilliant tactical kick and chase in its tracks, and quite frankly, is an archaic law that needs to be hit by the administration equivalent of an asteroid.

It was born at a time when rugby wasn’t professional. Players had day jobs and couldn’t get paid for spending hours in training learning how to catch a ball every which way, including under extreme pressure, or regularly get as high in the air as so many players can these days.

The athleticism, fitness and skill levels of players from 1-23 in the professional era are in another stratosphere in comparison to bygone eras.

The mark is no longer relevant as a point of achievement that should be rewarded by stopping an attacking move simply because you can catch a ball for goodness sake. That is all the defending player is really doing, oh and yelling out “mark!”

There was a time when both feet had to be on the ground, and therefore, the catching player not really moving as he took the ball. This made taking the mark a little more difficult as the player had to be positioned right under the ball, or close to it, to be awarded a mark with both feet still on the turf.

Interestingly, for many decades the mark could be taken anywhere in the field – thank heaven that got canned.

In the 1970s, new rules required that the mark could only be made inside the defending side’s 22. But to make life easier, much easier, the marking player was no longer required to have both feet on the ground. In fact, these days, not any foot at all as sliding to catch the ball is now acceptable.

Since the game turned professional, ball catching drills, and the prolific development of kick and chase tactics, have meant there is nothing that special about being able to catch a football under little or no pressure inside your 22.

Under pressure is different of course, but players are still better equipped to handle that aspect of the game than in previous eras.

(The Yomiuri Shimbun via AP Images)

In the professional era, it is considered almost an unacceptable blunder to drop a high ball when under very little pressure from chasers because modern standards and training set very high benchmarks for players defending deep in their own half.

That is not to say that some still don’t always make the grade or that others are exceptional at this skill.

What some people may not be aware of is the other side of the law which allows the defending team to opt for a scrum.

This is not a bad option if your side’s scrum holds its own and you want to unleash your backs, or is the dominant scrum and you can milk a penalty ensuring you get the lineout feed.

I cannot recall that many times when I have seen this option taken at the professional level.

The last time I saw it used prolifically was in a high school game many years ago in New Zealand where one side’s scrum was bulldozing the other, and subsequently every time they marked the ball they opted for the scrum, milking penalties.

It was a clever tactic and showed a good understanding of the laws.

But again, a mark being rewarded with a scrum feed option for simply catching a ball inside the 22 is plain silly. It is short arm penalty option for ball catching.

So, let’s look at the law as it stands:

Law 18: Mark
“To make a mark, a player must be on or behind that player’s 22-metre line. A player with one foot on the 22-metre line or behind it, is deemed to be ‘in the 22′. The player must make a clean catch direct from an opponent’s kick and at the same time shout “Mark”. A mark cannot be made from a kick-off, or a restart kick except for a drop-out.”

18.6 Scrum alternative
“The team of the player who made the mark may choose to take a scrum.”

18.4 Who kicks
“The kick is taken by the player who made the mark. If that player cannot take the kick within one minute, a scrum is formed at the place of the mark with the ball thrown in by the player’s team. If the mark is in the in-goal, the scrum is five metres from the goal-line, on a line through the mark.”

In other words, a side who wants to run down the clock can take a full minute to kick the ball and if not, then hey presto, they still get the advantage of scrum feed and waste more time with resets – ridiculous law. Yet I sometimes wonder just how many captains are aware of this law.

Law 18.2 Kick awarded
“The kick is awarded at the place of the mark. If the mark is made in the in-goal, the kick is awarded five metres from the goal-line in line with where the mark was made.”

Surely this is a free advantage in meters to the defending side and for what?

Of course, most defending sides touch the ball down for a 22-metre dropout.

“If a player from the opposing team charges the marking player after the call of “Mark!”, then the team will be awarded a penalty.”

That is a line-ball call in some cases and hardly fair on chasers. Again, the mark seems to be an overly protected and rewarded play for simply catching a ball.

“A ball can also be marked if it has rebounded off the posts.”

Hardly a fair rule. If the ball hits the post, surely no mark should be allowed any more than it should be if it bounces off the head or shoulder of another player.

The bottom line is that the mark must be eliminated for the betterment of the game.

(AAP Image/Paul Miller)

The number of times a mark just sucks the life out an attack for doing nothing more than catching the ball has reached annoying, mind numbing proportions and especially when it is little chip kick.

I mean honestly, give me a break and then more time is wasted as the defending side runs back to get behind the ball.

We hear endless discussion about wanting the game to flow and the less stops the better, so why have an archaic law that gives an unfair advantage to the defending side in the professional era, and inside the 22?

And why is the 22 treated like hallowed ground? It is nothing of the sort or shouldn’t be.

The clock should also be stopped so a player can’t waste any time.

One of the most annoying things in rugby union is the amount of unnecessary time that is wasted. So, here are some suggestions.

1.
Like rugby league, the clock should stop after the try is awarded and conversion taken in ‘free time’ not precious ‘game time’. The time comes back on once the ref blows the restart at halfway. This also stops kickers from deliberately running down the clock or teams slow walking back to halfway to chew up time.

2. Penalties where a shot at goal is called, the ref should call time to be stopped until the kicker begins his stride to kick the ball. If the penalty is successful, time should be stopped until the restart. Penalties are little more difficult because a try has not been scored and the kicker may miss, not ensuring a restart at the halfway.

3. Time should be called off as soon as a lineout is called if a quick throw is not taken. Time back on again when the ball gets thrown in. If this is too hard then the referees must stop the endless pack communication before lineouts and scrums. They should be banned.

Get to the scrum and lineout and double quick or be penalised. England are past masters at this scam to slow down the game. Moves have been made to fix this gameplay but they are still not policed properly.

4. At scrums, why can’t time be stopped until the ref calls for the ball to be put in and stopped if the scrum has to be reset? This would stop the resets and setting the scrum initially from sucking up game time. It would also stop front rows from deliberately running down the clock by taking forever to get set.

5. Injured players that really aren’t very injured. If a player goes down and team physios are supposedly needed then that player should be instructed to immediately be treated on the sidelines while another comes on quickly to cover so the game can continue.

This would stop the Hollywood injuries by some players at key times. If you are injured then get off the field and be treated on the sideline. Obviously, this does not apply to genuinely serious injuries.

Watch how quickly players get to their feet when the ref says get off to the sideline – let me tell you, plenty will discover a miracle recovery as they sometimes do now, and this is the very reason they should be told to be taken from the field of play to be treated to prevent fake injuries to slow down the game.

Penalties and the Rolling Maul
If ever there was an imbalance of justice in terms of the punishment not fitting the crime, it is the penalty for a single non-cynical offence that gives the side awarded the penalty a ridiculous advantage.

Here’s why:

An accidental offside just inside the defending sides half or ten-metre line gives the defending side a four-way advantage for one offence.

The first advantage – they can kick it to gain free meters.

The second advantage – they can also kick it out on the full outside their 22.

The third advantage – they get the throw in.

The fourth possible advantage – they can then be in a position to perform the almost indefensible rolling maul near the line.

(Pic: Tim Anger)

This is a total injustice for a non-cynical offence. Four advantages for one offence at any time is totally skewed.

There should be restrictions made to this law so that non-cynical offences do not get a disproportionate punishment.

• A rolling maul should not be allowed to be formed from the ensuing throw-in after a penalty is awarded for a non-cynical offence. Surely the side gets enough advantages already.
• The rolling maul should also not be permitted for any penalty awarded inside that side’s own half. Being able to boot it out on the full and then get the throw-in is ample penalty.
• The rolling maul should not get a second chance at moving forward. It is too easy for attacking sides to get defending sides yellow carded. Some packs, once they know a side is on a warning, can bring down their own mauls in such a way that the ref blames the defending pack and someone gets yellow carded. This trick is not that hard and has been mentioned by commentators such as Justin Marshall as a blight on the game and rightly so.

The rolling maul, by definition, must keep rolling forward, stopped once and then it is use it or lose it. For goodness sake, the maul is the legal offside for about six or seven players who cannot even be brought down to get to the ball.

It a is stupid rule because it legalises blocking on a grand scale, but if we must have it then make the laws a little more restrictive as to when and how it can be used.

If it is not rolling anymore, then the ball must get used. It has been stopped from rolling by the defending side which even things up, then why should the attacking side get a second chance when they are already legally offside?

Because it is so difficult to defend against, even sides that once prided themselves on running rugby, like the Brumbies, are using it as their primary go-to weapon.

The law governing the rolling maul must restrict its use from certain types of penalties and let the defending side’s primary job be to stop it moving just once to at least even up the contest and limit the endless yellow cards that ensue from rolling maul tactics.

Just some ideas and thoughts on the rules of the game. You don’t have to agree with them and I know there are many differing opinions on this but the mark at least should go from the game.

It is a dinosaur – did someone say asteroid?

The Crowd Says:

2020-09-05T12:42:12+00:00

John

Guest


“It was born at a time when rugby wasn’t professional. Players had day jobs and couldn’t get paid for spending hours in training learning how to catch a ball every which way, including under extreme pressure, or regularly get as high in the air as so many players can these days. The athleticism, fitness and skill levels of players from 1-23 in the professional era are in another stratosphere in comparison to bygone eras.“ Never read such rubbish. At the moment watching Reds v Brumbies. Brumbies fullback just spilt a high ball and allowed Reds to score. The skill level in the “ professional era “ is no better than days gone by. The modern players are still dropping the ball, knocking on and throwing forward passes, and they’re paid very good money for the privilege. By the time a young player is at first fifteen level at school they either have it or they don’t. They’ve learnt the skill as youngsters and they refine it with training as adults. Try watching some footy from the 80s. You might be surprised how good blokes like Ella, Lynagh,Gould and Campese were. Catch, pass and kick a leather ball and done at genuine pace.

2019-12-08T12:15:58+00:00

Bob

Guest


I completely agree with these observations and would like add another of the laws which take away an advantage to the attacking side. A kick lands in the in goal area and a defender takes refuge from the attacking side by touching the ball down. Enter another get out of jail card , a drop out from the 22. This can't be fair , if you kill the game then there should be no advantage to you and in this circumstance I would suggest a 5 metre scrum to the attacking side. I firmly believe that all laws should be constructed in a way which does not penalise the attacker in favour of rewarding negative play by the defender. Rugby league does this one better as well.

2017-08-17T12:32:17+00:00

Sheikh

Roar Rookie


Some interesting ideas, Fox. Personally, my only problem with the mark is it being taken off the ground. I'm sure the way the law was applied when I played was at least 1 foot on the ground and you had to call 'mark' before you caught it, not a couple of seconds after! As for the clock being stopped; that's going to put a lot of strain on the referee at levels below the professional game. Even then, I'm not sure I'd stop the clock that often: - Stopping the clock for a penalty is problematic; I wouldn't, but I would introduce a 'shot clock' so ensure the kick is taken in the right timeframe. - Stopping the clock after a try (so the conversion is in 'dead time') is a good idea. I'd consider the shot clock for a conversion, too, though. - Lineouts don't require the clock stopped. However, if the ref considers the attacking team is slowing down the lineout with excessive discussions he lets the defending team put as many players as they wish in the lineout. A few refs were doing this already in Super Rugby. - For scrums I wouldn't stop the clock until the first scrum collapses. The clock then doesn't get re-started until the ball gets played out of the scrum. This would mean that a scrum which works properly first time doesn't require the clock stopped. - Stopping the clock for injuries is already done. Although getting an injured player to the sidelines would allow play to continue more quickly, the ref is not (usually) a qualified medical representative and cannot be expected to decide whether a player is injured or faking it. Duty of care means that it would be very difficult to instigate this, as any real injury made worse by moving the player would open the ref and/or the competition to legal repercussions. In addition, if stopping the clock even as above were introduced, then the length of the halves should be reduced (soccer is already considering this). With the rolling maul, I have no problem with it, but think that the ELVs in 2008 which allowed mauls to be collapsed actually made the maul better. By knowing that the maul could be collapsed, the attacking side constructed it differently and it made the maul into a contest. One other change I'd like to see is the NRC scoring, with 2 points for a penalty and 8 for a converted try (either 5+3 or 6+2). When the NRC announced this I thought it would lead to carnage as there would be more penalties committed, but the attacking team has more reason to go for a lineout when a try is worth 4 penalties than when it is worth 2 1/3 penalties. So more penalties are committed, but fewer kicks are taken.

2017-08-16T22:32:27+00:00

Jock M

Guest


Wolman, Rugby has already morphed into a League Rugby hybrid monstrosity and people don't like it-they are switching off.

2017-08-16T22:19:44+00:00

Wolman

Guest


The author should just continuing watching league and leave these threads for the rugby followers. To which anyone that knows rugby will know these rules you mention in particular are not going anywhere and I'll tell you why. So long as the home unions are getting massive crowds and sponsorship, which they are, it matters little what a few mindless aussie supporters (ones that claim to be union fans but are actually league fans) that wish to transform rugby union into a hybrod union-league monstrosity, think. The day league rivals union on the world stage then we can talk about modifications based on an absurd notion that league, the most monotonous boring ball game on the planet, is a blueprint for success. That's when we should consider that a rolling maul is boring or a nuance of rugby is outdated. move along.

2017-08-16T21:59:33+00:00

Fionn

Guest


Yeah, my number 1 issue is the clock thing. Ugh.

2017-08-16T21:56:28+00:00

Fionn

Guest


Peter, I will agree with the following: 'In fact since it is a viable weapon against teams that infringe defending their tryline that on it’s own is a good reason to keep it.' I don't actually mind a maul try when it is over and done with quickly. But watching 5-10 mins of going for maul tries again and again and again is agony. Perhaps it wouldn't be so bad if the time was stopped when the ball wasn't in play, but it isn't, and so a lot of precious little ball in play time is taken up with kicking for the corners and going for maul tries. In regards to the mark law, I'm not so sure. I definitely wouldn't be against a limited rules variation getting rid of it in order to see how it goes.

2017-08-16T21:54:16+00:00

Fionn

Guest


Bakkies, I lived in Dublin and Blackrock. My father was from Blackrock. I think it's safe to say that I'm a Leinster man. Munster yourself?

AUTHOR

2017-08-16T09:08:15+00:00

Fox

Roar Guru


I think the issue for me Unanimous is when the little chip goes in over the defending backline coming forward and it barely goes ten meters and the opposition covering player can call Mark off nothing but a chip which I find taking the Mark law out of context. It was never created to stop that kind of kick and shouldn't be allowed to.

AUTHOR

2017-08-16T09:03:50+00:00

Fox

Roar Guru


Yeah Jock M the game has changed - my old man was called Jock by-the-way

AUTHOR

2017-08-16T08:11:56+00:00

Fox

Roar Guru


Cheers Bob Wire and yes agreed

AUTHOR

2017-08-16T08:11:22+00:00

Fox

Roar Guru


There is no question the skill levels of players are more finely tuned as are the fitness level higher than they were before the professional era. Many players from those eras on both sides of the ditch have admitted this as well. I mean its like saying the winner of the 1951 men's Wimbledon would match it with the current top ten or even 30 players in the world for skill, power pace, racket speed etc - I mean I don't think so. Rugby is a long way from the earlier eras - they all had day jobs and training was nowhere near as rigorous or as technical And I wasn't only slamming the Mark - I find it hard to believe you read the entire article to say that - there is a whole section on rolling mauls and time wasting.

AUTHOR

2017-08-16T08:01:36+00:00

Fox

Roar Guru


Cheers Fionn and yeah you have got two beers and pie at the stadium the stuff around with scrum rests so much.

AUTHOR

2017-08-16T07:59:24+00:00

Fox

Roar Guru


I love the technique Peterk I just think the game allows for the maul to become too dominant in a game and needs tweeking. "If you get rid of the mark then most teams will kick endlessly since there is a good chance of getting the ball back, pretend contesting in the air knocking the ball loose" There is however, counter argument to that perterk - not that I am saying you make a valid point - but teams kick a lot now - a hell of a lot and surely this would stop a lot of aerial ping-pong because the chases actually could attack the ball/ catcher without being halted by the call of a Mark. This , in my opinion, would actually stop a lot of endless return kicking each way if the chasers did there job - Your kicks would still need to very accurate and not over cooked even so. I don't quite see the absolute necessity to change the lineout laws either. I am not suggesting get rid of the rolling maul, and never would, merely moderate it ability to be so easily used every other time. And I do think the two chances to keep it rolling is stupid. If the defensive side stops it moving it is by definition no longer a "rolling" maul. The defence have done their job - but oh no - you get a second chance to get it going again which in my opinion is stupid - as if there aren't enough advantages with it already. And they still don't police the truck and trailer properly either in some instances. I mean what a play it really is.

AUTHOR

2017-08-16T07:45:50+00:00

Fox

Roar Guru


That is true Bakkies but they are still hard to stop close to the line. English Bob some good point there but I would be reluctant to make a penalty worth 2. The 3 points makes side think a little harder about giving away cynical fouls in a tight game. 2 points would make that not so much. I think the drop goal should be only two point though. Not being able to Mark it would stop you kicking it out on the full - it would just prevent play from halting while your forwards got back on side and wasting time and the attacking side could still chase successfully if they are good enough.

AUTHOR

2017-08-16T07:37:53+00:00

Fox

Roar Guru


Thank TheDoc Yeah the games would be longer but they would be longer "in play". It may mean an extra player on the bench perhaps. "what is a non-cynical offence besides accidental offside?" Some players can't roll away because they are pinned but the law says they have to be penalized anyway if they obstruct play. I think a head high tackle where the defending player slips or is in the motion of going down just before contact is another one. No not removed altogether just limit its use and I think it should have to keep moving - the defence stops it one - it has stops and you have to use the ball. they should not get two bites of the cherry when they get so much other advantage already. Or after its be stopped once perhaps then the opposition can bring it down. It does happen and more than you think if the attacking sides sense they are going to be stopped. Justin Marshall has mentioned in commentary on more then one occasion. "I think Australia havent utilised it effectively for a decade, preferring to thumb our nose at the tactic as being beneath us reflecting our inherent belief it is all about ‘running rugby’. This attitude has left us in the parlous state of having insipid forward packs since 2003." You may have point there - although it has been a weapon of the Brumbies for sometime now.

AUTHOR

2017-08-16T07:25:24+00:00

Fox

Roar Guru


Cheers Muglair - and yes the time to test new is crucial for some less for others

2017-08-16T05:19:33+00:00

joe lom

Roar Rookie


Agree - removing the mark will result in continuous bombs into the defending teams 22. Bit like another game (hint - 5 tackles, kick)

2017-08-16T04:13:06+00:00

Jock M

Guest


The juggernaut rolling maul is not the maul that I lament as having passed out of the game/ I am talking about the quick rip off a colleague or the opposition and having it back in the hands of the half back- preferably with the pack going forward . It rarely happens anymore/ tackled player goes to ground and so on.

2017-08-16T03:42:31+00:00

PeterK

Roar Guru


the maul is no more illegal blocking than a scrum. Perhaps you can’t have pushover tries either then? I believe an incentive rewarding big strong forwards needs to be retained and the maul and scrum does that.

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