Bledisloe one by the clock

By JohnnyOnTheSpot / Roar Rookie

“Time, is on my side – yes it is”, Michael Philip Jagger.

Rugby union is a game of two halves, each set for 40 minutes duration. For years, fans and critics have argued about the relative merits and balance of actual playing time versus stoppage, or non-playing time, and its impact on the game as a contest and spectacle being presented to the viewing (and paying) public.

The table below is from an article on The Roar in 2012.

Rugby World Cup Time in play (out of 80 minutes) Percentage of time in play
1991 24 mins 48 seconds 31%
1995 26 mins 43 secs 33.4%
1999 30 mins 43 secs 38.4%
2003 33 mins 35 secs 42%
2007 35 mins 12 secs 44%
2011 35 mins 25 secs 44.3%

(Source: IRB Report 2011)

The trend shown, while positive in terms of actual game time, indicated that a lot of time was lost with the 80-minute window of combat. I thought I would conduct a short (80 minute) experiment purely for my own gratification to see where we stood in 2018.

My results were based on watching the Fox Sports coverage (with the sound turned down – that’s a story for another day) and using the match clock as my reference.

My criteria for scrums was from whistle to feed. For lineouts, I used ball into touch to throw-in (or random toss in for the Wallabies). Stoppages were all tries, conversions, and returning to halfway for kick-off.

Now, I am no Nicholas Bishop, but here is what I came up with.

First of all, the match lasted 4812 seconds (80:12 minutes). The table below shows a breakdown of ‘lost time’ by event.

Event Scrums Lineouts Penalties Stoppages
Number of events 15 24 15 16
Total time (seconds) 909 401 478 601
Average seconds per event 61 17 32 38
First half average seconds per event 65 17 33 26
Second half average seconds per event 56 17 30 42
Longest event time 103 28 98 80
Shortest event time 30 7 18 17

So, by my amateur calculations, I observed 2389 seconds of ‘down’ time, or roughly 50 per cent of the total game time. On face value this seems an improvement on the older World Cup statistics – but it also indicates significant room for improvement in time management of our game.

Event Downtime
Scrums 19%
Stoppages 12%
Penalties 10%
Lineouts 8%
Total 49%

Breaking down the lost time, the majority for a single event (19 prt cent) clearly comes from scrum time. There’s no real surprises there, and there were actually few collapses or resets on show in Sydney. An argument for time off at the whistle for stoppage and back on at the feed would seem an uncomplicated option of increasing time-in-play (with all of its flow on effects on the game and it’s outcome – fatigue, required fitness levels, etc).

The same rationale would apply to time-out from a score to the restart and also from whistle for penalties to the restart play. These events came in with a combined value of 22 per cent of total game time. Lineouts were surprisingly quick (eight per cent) and relatively more time effective, though time-off from touch being found to throw-in would add more game time.

It felt like the game did speed up in the latter stages of the second half, compared to what seemed a more dour and error-ridden first half, as the Wallabies chased the game and the All Blacks counter-attacked more – but average stoppage times were similar in each half.

A very long initial scrum time in the first half skews the scrum times, and more tries in the second half skews the stoppage times.

“Time passed. We couldn’t stop it.”, The Goons

While the Goon’s were unable to stop time, rugby union officialdom can.

Bledisloe 1 produced a relatively action-packed spectacle in terms of time in play (almost 50 per cent) when compared to Test matches in previous years.

There is, however, a lot of room within the 80-minute game window to increase ball-in-play time. This would have ramifications for many things including player fatigue and fitness, the overall spectacle and ‘feel’ of the game, with both positive and negative consequences.

The question is do we – fans, players, coaches and officials – want or need to implement any changes?

“Timing is everything!” , Anonymous

To finish on a lighter note, let me deal with the elephant in the room from Bledisloe One.

Having scored his first test try, Wallaby No. 921 was gloriously announced to the rugby viewing millions by Greg Clarke. On screen he was shown first emptying both barrels on to the field and then producing a prodigious gob to punctuate his ‘arrival’ to the international rugby scene.

What a terrific advertisement for the game and a great image for all the kiddies viewing at home with mum and dad at home. I wonder if it was also shown on the big screen at the game?

Finally, perhaps the Wallabies should use time as a weapon and milk it for all they can. Taking time away from the All Blacks at Eden Park by using the clock and adding a few seconds here and there will limit their exposure to the attacking weapons of the Kiwi’s.

Time will tell.

The Crowd Says:

2018-08-26T02:58:24+00:00

JohnnyOnTheSpot

Guest


Cheers Chook After last night and all the wind back "no tries" I'm thinking Cher for the next one... "If I could turn back time". JOTS

2018-08-26T02:50:31+00:00

JohnnyOnTheSpot

Guest


Thanks Moa, After last night I think I might redo the numbers - the scrum was a different animal last night - night footy in NZ in winter is never good for scrum stability - watched the Canterbury - Wellington game earlier - played in daylight and good to watch. Keen to see the time spent on the scrums prior to Genia's try. JOTS

AUTHOR

2018-08-25T01:23:11+00:00

JohnnyOnTheSpot

Roar Rookie


No stopwatch Exile, not that scientific. Just eyes, the game clock, and good old pen and paper mate. Old school - but fun to do and gave me the gist of what went down. Cheers

2018-08-25T00:12:48+00:00

moa

Guest


Really interesting and I suspect we will see more work done like this as pressure goes on WR to implement some sort of clock-stopping mechanism to combat time-wasting at scrum time in particular. On scrums; " A very long initial scrum time in the first half skews the scrum times " I think the 1st Bled will not go down is a typical example of time for scrums for a number of reasons. The number of quick penalties preempted further resets. The haste Genia displayed in picking the ball out from behind/under his 2nd row just two examples. Good work though Johnny...keep it up.

2018-08-24T23:17:55+00:00

Machooka

Roar Guru


Haha and thanks Johnny... a time consuming read if ever there was ;) Also thanks for putting a continuos loop of Jagger & Co into my brain... 'Timmmmeee, is on my side - yes it is.'

2018-08-24T22:53:39+00:00

Atlas

Roar Rookie


There were seven stoppages disrupting play, and on six occasions the All Blacks were clearly to blame. Those tries... some needing confirmation from TMO, then players retreat to halfway, the conversion attempt, than yet another restart. Something must be done to solve this ongoing issue of slowing the game down.

2018-08-24T21:53:33+00:00

Exile In Oz

Roar Rookie


Great article. Good work on sitting through the game with a stop watch. I agree that time should be off for stoppages. If not then at least set a time limit between plays with a free kick awarded if a team is not ready. Also ban the trainers from coming onto the field. Only get a breather and drinks break when a team has scored. Increasing time in play will result in a need for higher fitness levels and possibly reduce player size. This could help with taking the sting out of some collisions.

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