Why the next AFL video game must be mobile

By Les Zig / Roar Guru

All popular sports are widely represented in the gaming community, but how about AFL?

We’ve had various games over the last 25 years that have met with mixed success. A big problem is that Australian rules is a hard sport to capture, compartmentalise and express. Another problem is that the licensing rarely stays with a single software house so that they can continue building on a franchise.

Something else I wonder about is how easily an outsider could pick up the sport’s rules and thus want to play a game representing a sport they know little about.

I’ve never played ice hockey and have only sparingly played basketball and soccer, but I can play their gaming incarnations and work out the rules through trial and error. They’re not that complicated.

AFL, though? The rules are complex. The strategies are varied. It’s dimensionality unique.

(Photo by Michael Dodge/AFL Media/Getty Images)

This would make the game difficult to sell to people who don’t grow up with it. Former NFL punter Pat McAfee fell in love with the game through a single random viewing, but not everybody is fanatical.

Then you have those American ‘reactors’ on YouTube – people who watch something and react to it as a spectacle. Often they ask to be educated about rules in the comments.

Sometimes what’s needed – and what works better – is a taster.

That’s something I think gaming is great at doing – introducing us to something interactively so we have to stay involved.

As far as Australian rules is concerned, the facet of goal kicking would be the perfect taster for a mobile gaming app.

Already you have games like Stick Cricket, Golf Clash, and Homerun Clash, which simplify those sports to a single component and allow online competition. They all follow a simple structure: you start at the bottom with the most basic equipment. When you win you’re rewarded with a chest. The chest contains cards that pertain to equipment. When you pick up enough cards for that particular item you can upgrade. Those upgrades mean you get better skills in certain areas.

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In Stick Cricket you can upgrade different bats, each with different advantages, and bowlers – you have pace, swing, medium and spin bowlers. In Golf Clash it’s clubs and balls. In baseball, it’s bats and various tokens that help you in different ways.

You can only use a limited number of these too, so you can never become super-powered. Choosing one item benefits you in certain areas but not in others. It becomes a case of finding what works best for you.

As you progress you get to play at different locations, which come with their own idiosyncrasies. In Stick Cricket and Homerun Clash it’s different stadiums with different boundaries. In Golf Clash it’s different courses, each introducing greater distances and hazards.

It’s such a simple template – surely some smart gaming manufacturer could apply it to AFL.

You would start at a suburban oval and have five to ten shots from various positions on the ground, each ranging in difficulty regarding distance and angle. Wind and rain would also be contributing factors.

You would have a meter to time accuracy and distance. Trying to kick it too hard, as occurs in Golf Clash when you try to swing too hard, will exacerbate any inaccuracy.

As you progress you can upgrade equipment, such as football boots, mouthguards and strapping. Because Australian rules isn’t an equipment-heavy sport, you would have to treat it like baseball and bring in various tokens that give you benefits – for example, you might have laces that improve banana kicking but don’t do well with snaps.

These upgrades can look at the different skills: banana kicks, snaps, dribbling the ball through, torpedo punts, kicking on the opposite foot et cetera.

As you improve, new stadiums open up to you. You might start at a suburban oval, progress to a VFL oval and then do the various grounds around the country, ending with kicking at the MCG.

With the AFL constantly looking for promotional opportunities, it would seem a simple game to create, and it could draw interest from people outside of Australia, introducing Australian rules to people from all around the world without the complexity of having to learn all the rules, strategies and positional requirements.

And it’ll be a great way to kill time come the next lockdown.

The Crowd Says:

2020-09-30T00:01:30+00:00

Paul D

Roar Rookie


I remember fruit ninja, one of my mates here worked on that game. There was a thriving video games scene in Brisbane prior to the GFC but it all disappeared in the wake of 2008.

2020-09-29T22:47:03+00:00

Slane

Guest


Bang on. How many AFL fans exist in the world? Lets be super-duper generous and say 20mil(it's probably closer to 10). How many of those 20million people are also fans of video games? Lets be just as generous and say half of those fans enjoy playing video games. What's that leave us with, 10 million fans who might want an AFL game? Madden 20 sold 130million copies last year. FIFA sold 260million copies. AFL just isn't in the same league.

2020-09-29T19:05:55+00:00

Ad-O

Guest


The problem isn't the developers, its the market. Theyre never gonna spend the same amount on development as FIFA or Madden because there's not the market to justify it.

2020-09-29T10:20:34+00:00

Charlie Keegan

Roar Guru


Yeah video games is a brutal industry. There are games companies in Australia but they don’t have a huge amount of traction with major titles.

2020-09-29T06:32:04+00:00

Vercetti1986'

Roar Rookie


I watched a video on the problems that existed in the studio and it wasn't pretty. There was also something about unpaid wages for overtime spent on developing the game. The game was quite innovative in a lot of ways with motion capture for facial animations but nobody has expanded on it since then. It is a personal favourite of mine but it seems like it was wasted potential with how the studio went under.

2020-09-29T06:02:58+00:00

Charlie Keegan

Roar Guru


Yeah I know about team Bondi. Google the massive problems they had around crunch and an abusive game director. We also developed fruit ninja in Australia.

2020-09-29T05:25:42+00:00

Vercetti1986'

Roar Rookie


A very underrated game from 2011 called L.A Noire was created by an Australian developer called Team Bondi in Sydney. Interesting idea and story in that you play as a detective in 1947 Los Angeles rising up the ranks. Unfortunately they went out of business the same year and the game's publisher, Rockstar Games took all the credit and now own's the licence. It is disappointing because it showed that good games could be produced in Australia but nothing has been done since.

2020-09-29T04:26:00+00:00

RockPaper

Guest


Australian football video games are getting better and better. Our game is less complex than hockey or NFL so that is no excuse. The game engines available enable this, so the physics appears better. The approach of games until now is trying to imitate a FIFA style, but I don't think that necessarily works for our brand of football. The viewing angle should be from behind the goals, like NFL or NHL. You don't play the game right to left or left to right now do you!? You play the game straight in front of you, and that is how the game should be created.

2020-09-29T03:08:39+00:00

Charlie Keegan

Roar Guru


Nah Australia lacks competent game developers. EA might be corporatist but they’re reasonably competent at making video games.

2020-09-29T03:07:42+00:00

Charlie Keegan

Roar Guru


I remember that the first AFL game for the 360 came out on the iPhone

2020-09-29T03:01:07+00:00

Paul D

Roar Rookie


Great idea, but it won't happen. The AFL seems wedded to some EA sports type love-in where it's a big glitzy release of a bugged game that looks great in a trailer and is unplayable after you spend more than 10 minutes on it.

2020-09-29T02:52:35+00:00

Scott

Guest


I’ve been saying something similar to this for years. A good video game is the number 1 way to expand the game for the future. They should be investing tens of millions of dollars into this every year and they will see a huge return on investment.

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