More subs, player loans, cap changes?: How the NRL can be proactive to fix the early-year injury crisis

By Tony / Roar Guru

With just four rounds completed, the NRL’s mounting injury toll is already becoming intolerable, and this year’s premiership is in danger of becoming a case of “last man standing’ wins”.

Surely no other professional sporting competition produces the injury numbers that we see in the NRL, many of them serious and even career ending, and given the punishment players’ bodies take these days, it’s no wonder they try to maximise their earnings while they still can.

Already, last year’s grand finalists Penrith and Brisbane have both been hit hard, with key players missing in action for many weeks, and perhaps they’ll struggle to replicate their success of last season given not only their injury toll, but also the number of players they’re likely to lose to the state of origin circus in just a couple of months’ time.

Of course, they’re not the only clubs with mounting casualties, as every club has been affected to some extent, with over 40 players currently out of action, and you can bank on injuries having an enormous influence on the fortunes of many clubs as the season progresses.

The injury numbers in the game in recent years are just staggering, and while I don’t have stats to compare this year with other seasons, I recall that towards the end of the 2021 season there were over 90 players on the injury list, and that’s the equivalent of three full club squads.

Of these, some 22 players were listed in the season-ending category, while a further 13 had “indefinite” return dates. Incredible numbers really, and it won’t be a surprise if they’re replicated this year.

Just to illustrate the extent to which injuries are cutting a swathe through the game’s best talent, here’s a side drawn from this week’s list of the walking wounded showing when we can expect to see them back on the field.:

1. Reece Walsh (Broncos – 5 weeks)
2. Alex Johnston (Souths – 6 weeks)
3. Campbell Graham (Rabbitohs – 16 weeks)
4. Billy Smith (Roosters – 8 weeks)
5. Starford To’a (Tigers – 7 weeks)
6. Mitchell Moses (Eels – 8 weeks)
7. Nathan Cleary (Panthers – 3 weeks)
8. Tino Fa’asuamaleaui (Titans – next season)
9. Sandon Smith (Roosters – 6 weeks)
10. Payne Haas (Broncos – 4 weeks)
11. Jacob Preston (Bulldogs – 7 weeks)
12. Heilum Luki (Cowboys – 5 weeks)
13. Toby Rudolf (Sharks – 4 weeks)
14. Adam Doueihi (Tigers – 13 weeks)
15. Coen Hess (Cowboys – next season)
16. Tom Gilbert (Dolphins – next season)
17. Dale Finucane (Sharks – 2 weeks)

(Photo by Mark Nolan/Getty Images)

Various reasons have been offered up for what seems to be a growing injury rate, including:

• The increased speed of the game with tired players being more likely to suffer injuries.

• The increased size of the current-day players – the bigger the players, the bigger the impact. Players seem to be getting bigger every year, they have to just to survive – most of today’s fullbacks and halfbacks would dwarf their counterparts from the 1960s and 1970s.

• The change in tackling style from one-on-one to the ball-and-all gang tackle. The higher the tackle impact point, the more defenders in the tackle, and the more wrestle and twisting, the more likelihood of injury.

• Improvements in both sports science and medical technology resulting in better detection of injuries that may have gone unnoticed and untreated in days gone by.

• The advances in the HIA rules where concussed players are now more likely to both be taken off the field following injury and sit out additional games to recover. The old days of shaking off the concussion, completing the game, and turning out next week are gone.

Like it or not, the higher injury rate appears to be here to stay, so the NRL will need to look at strategies to ensure that roster depletion doesn’t lead to affected clubs becoming totally uncompetitive. Some of the available options would be:

• Follow the English trend by lowering the allowable tackle height to below the armpits.

• Increase squad sizes from the current 30 players to 35 or even 40. Obviously, there will be salary cap implications for this option.

• Make player loans between clubs easier and more flexible, with carry-forward salary cap credits and debits for the lenders and borrowers respectively.

• Allow clubs to more easily add players to their declared roster in the event of season-ending injuries. Once again, there will be salary cap considerations to consider.

Reece Walsh (Photo by Jason McCawley/Getty Images)

Another critical issue with the ongoing injury toll is the effect that it has on individual matches, particularly where multiple players from the same team suffer game-ending injuries, not only leaving their team short-handed and with a depleted bench for the remainder of the match, but also necessitating players filling-in in positions they’re not capable of playing.

Surely none but the most one-eyed fan wants to watch a lopsided game decided by injuries.

What used to be a 13-on-13 tussle is now very much a 17-man affair, and with the increased speed of the game, having one or two players out of the 17 through injury can be difficult to manage, particularly where game-ending injuries occur early in the match.

The solution to the problem is relatively simple: to increase the size of the bench from 4 to 7 players, while retaining the current number of available interchanges.

This will allow coaches not only more players to call upon in the event of game-ending injuries, but also to cover a far wider range of positions across their bench players.

Clearly, as the game continues to evolve, something needs to be done to keep the injury toll in check, to provide teams with the opportunity to remain competitive each week, and wherever possible, to allow adequate players and replacements to alleviate the impact of the increasing injury toll.

The Crowd Says:

AUTHOR

2024-04-02T23:23:30+00:00

Tony

Roar Guru


Maybe we get a shorter season when we have 20 teams and can divide the comp into two 10 team conferences?

2024-04-02T21:11:22+00:00

BigGordon

Roar Rookie


I think the top players would want something in return for what would likely amount to a salary cut for them. If the season was shorter, I reckon they'd be happy to agree to bigger squads and less money.

2024-04-02T08:01:10+00:00

matth

Roar Guru


That would be for the coaches to manage.

2024-04-02T07:48:14+00:00

Rob9

Roar Guru


Thanks Tony. You’ve hit on a bit issue for the game currently and it’s not really getting the attention it deserves. In part, I believe that’s because it’s predominantly a biproduct of the recent rule changes that have attempted to instill a greater level of fatigue in the game which you obviously touched on in the article. The single greatest contributor to injury is fatigue and the NRL’s recent agenda has been to lay it on so the injury epidemic we’re left with is no great suprise. Fans (not to mention broadcasters) want to see teams with as close to their strongest teams on the field each week and these rules are compromising that. Squad depths are being tested like never before and I don’t think fans want to see the ‘survival of the fittest’ storyline play out over a season. Furthermore, as well as testing the player depth across the game with injuries, the new direction the game has headed in is probably shortening the career span of its athletes. That higher rate of retirement that I’d expect to creep in over time is going to further test the player depth and production line. It all leads to a weaker product and something the games powerbrokers need to have a good hard look at- preferably for longer than the 5 minutes it appeared they spent bringing the rule changes in that sent us down this path.

AUTHOR

2024-04-02T04:56:27+00:00

Tony

Roar Guru


Maybe rotate those players in and out of the team

AUTHOR

2024-04-02T04:53:54+00:00

Tony

Roar Guru


With the salary cap, perhaps it just needs to be spread between more players if squads are expanded?

2024-04-02T04:02:48+00:00

BigGordon

Roar Rookie


what happens if these guys aren't used Matt? It's kinda like the cricket where guys are on standby for weeks at a time with the Test squad, but never actually play. They'd surely lose match fitness and/or struggle to match the intensity of the guys playing every week.

2024-04-02T04:00:44+00:00

BigGordon

Roar Rookie


You're right but as you said, that would involve salary cap issues and most likely, the Clubs and RLPA expecting more money from a finite pot. At some point, the NRL has to make do with what it has. Squads can't be expanded too much, otherwise the quality of the product would be seriously diluted.

AUTHOR

2024-04-02T03:16:10+00:00

Tony

Roar Guru


Freddy would be pleased :happy:

AUTHOR

2024-04-02T03:11:53+00:00

Tony

Roar Guru


Was also thinking about that. 10 metres has to result in more injuries, but I can't see them changing it

2024-04-02T03:11:53+00:00

matth

Roar Guru


Yeah for sure, I just think six allows you to add a half and outside back option.

AUTHOR

2024-04-02T03:10:24+00:00

Tony

Roar Guru


Same number of interchanges?

AUTHOR

2024-04-02T03:09:42+00:00

Tony

Roar Guru


Not entirely sure mate

2024-04-02T03:06:35+00:00

Adam

Roar Guru


As an aside I'd be curious as to what the relationship between 5 metre offside line and 10 metres and injuries...

2024-04-02T03:05:44+00:00

Adam

Roar Guru


Seems like it would help. How does the top 30 work at the moment? Can teams bring people in for say a month, particularly during SOO then they go back out? I know salary cap issues come into play. But surely a boatload of fringe players wouldn't cause issues? Although they have minimum wages and the Player's Association would have a fit...

2024-04-02T02:49:42+00:00

matth

Roar Guru


the change to the bench seems to be a very simple solution. I think even 6 would do it.

AUTHOR

2024-04-02T02:35:38+00:00

Tony

Roar Guru


Bigger squads would help

AUTHOR

2024-04-02T02:34:30+00:00

Tony

Roar Guru


All good points Gordie

2024-04-02T02:15:08+00:00

Adam

Roar Guru


There’s also the obvious length of the season, which starts way too early, involves way too many games, all to satisfy who? Betting companies. I'd say that some players are starting to get dangerously close to 40 games in a year with pre-season, full season, SOO and finals games all taken into account. Add the helter skelter nature of modern NRL games and you can begin to understand why there are increasingly large amounts of injuries occurring. I'd also be curious as to the nature of the training these guys are doing during the week. Is there a high level of contact training? or is it more strength and conditioning?

2024-04-02T02:07:27+00:00

BigGordon

Roar Rookie


Tony, the concern for me is the NRL deciding what parts of the game it can control and taking decisive action. You mentioned rule changes to reduce head injuries, but what about things like the length of the off season, which IMO is way too short. In the pre-professional era, guys would have months off training, now it's often only a few weeks. The training itself needs a lot of thought. The NFL has mandated what type of session can happen when, eg full contact sessions are strictly limited. If the NRL did something similar, surely that would help reduce the pre-season injuries? There's also the obvious length of the season, which starts way too early, involves way too many games, all to satisfy who? Advertisers? The broadcasters? Clubs who spend the money on players? The punters who watch the games? Seems kinda silly to have lots and lots of games with only a handful of guys, fit enough to actually play. I'd like to see the NRL to do exactly nothing because it might force their hand to take drastic action if the injury toll continues to mount. As it stands, supporters can only hope one of their key players doesn't go down with an avoidable problem.

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