Just how much time is being lost in a game of rugby?

By JohnnyOnTheSpot / Roar Rookie

As the infamous bumper sticker proudly announces, “Rugby Union is a simple game. For eighty minutes, men run up and down a field. And in the end the All Blacks win.”

Based on the recent nine Test series between NZ and Ireland, Australia and England, and South Africa and Wales we may need to make some serious amendments to the sticker.

Over the last month, rugby union has been a complicated game. For 34 minutes men run up and down a field. For 49 minutes they walk on and off the field, stand around talking and drinking and watching replays on a big screen. And in the end the teams from the northern hemisphere usually win.

In a magnificent showcase of world rugby, we the rugby-loving public have witnessed a thrilling set of three-test series where each series went to a decider.

At a time when rugby union in Australia is struggling to keep up with other codes, it is interesting to examine exactly what we are getting for our money and time – both in attendance fees at matches and in streaming subscriptions.

How much bang are we getting for our bucks?

Here is a breakdown of what was on display during this “showcase” period.

(Photo by Cameron Spencer/Getty Images)

Across nine matches, we saw an average game length of 83 minutes per test match. Ball in-play time averaged 34 minutes (41%). Time lost averaged 49 minutes (59%).

Looking at the three different series (two at night one in daylight), overall match-time lost was very consistent across all matches with a range of 53% (NZ v IRE Game 3) to 63% (AUS v ENG Game 1).

Within each match, we saw an average of 25 penalties and free kicks awarded (225 in total), with an average stoppage time of 37 seconds for each.

Within each match we also saw an average of 27 lineouts formed (239 in total) with average stoppage time of 25 seconds from the ball landing out to it being throw-in.

While there were fewer penalties than lineouts, they accounted for more overall time lost (18% of actual match time lost for penalties compared to 13% for lineouts).

By far the most time-consuming activity in test match rugby is the scrum. Within each match we saw an average of 11 scrums packed down with an average duration of 65 seconds each! This was exaggerated by the need to reset scrums on a number of occasions in all three series and accounted for an average of 14% of total match time – slightly longer than lineouts.

The jewel in the crown of rugby union – the try – was next in line for stoppage time. While we saw an average of 5 tries per test, we spent an average of 80 seconds waiting for the conversion attempt being completed. This accounted for 8% of total match time.

The least time-consuming event measured was the restart – consisting of stoppage time spent returning to halfway after conversions and penalties were completed, preparing for goal line and 22m dropouts, and the occasional mark. We enjoyed an average of 11 restarts per game averaging a mere 23 seconds each – or 5% of total match time.

Over the three-match series, the NZ/IRE (average 57%) had the least time lost while the SAF/WAL had the most (average 60%).

Scrum time averages were greatest for SAF/WAL at 71 seconds compared to AUS/ENG at 61 seconds. Tries for NZ/IRE were more frequent (7 per game) and took less time to convert (63 seconds on average) compared to SAF/WAL (4 tries/84 seconds) and AUD/ENG (4 tries/93 seconds).

On average penalties (24, 25 and 26 seconds), and restarts (23, 22, and 25 seconds) were essentially equal across all series.

Metric SA v WL 1 SA v WL 2 SA v WL 3 AU v ENG 1 AU v ENG 2 AU v ENG 3 NZ v IRE 1 NZ v IRE 2 NZ v IRE 3 All matches
Match time (sec) 4945 5083 4865 5195 4826 4953 5083 4866 4937 4973
% time lost 60% 60% 59% 63% 54% 59% 58% 61% 53% 59%
Lineouts (sec) 26 30 27 21 26 24 23 22 24 25
Number of events 25 25 28 25 28 30 26 28 24 27
13% 15% 15% 10% 15% 15% 12% 13% 12% 13%
Scrums (sec) 65 63 84 66 48 70 80 66 44 65
Number of events 7 11 8 11 9 9 12 17 11 11
9% 14% 14% 14% 9% 13% 19% 23% 10% 14%
Penalties (sec) 42 40 33 50 33 42 19 30 40 37
Number of events 23 26 28 25 27 23 27 28 18 25
(incl. free kicks) 19% 21% 19% 24% 18% 20% 10% 17% 14% 18%
Restarts (sec) 27 22 20 21 22 22 25 31 19 23
Number of events 15 13 10 11 12 10 10 7 14 11
8% 6% 4% 5% 6% 4% 5% 5% 6% 5%
Tries (sec) 76 91 84 91 95 93 71 39 80 80
Number of events 7 1 4 6 3 4 9 4 7 5
11% 4% 7% 11% 6% 7% 13% 3% 11% 8%
Advantages (sec) 21 16 20 16 16 21 9 21 25 18
Number of events 12 14 13 14 12 9 14 12 8 12
5% 4% 5% 5% 4% 4% 2% 5% 4% 4%

Another interesting observation was the number of “advantage” plays called by referees in each series. Using advantages played longer than 1-2 seconds as a measure, the numbers were remarkably similar across all series with and average of 12 advantages lasting an average of 18 seconds noted. This accounts for 4% of match time – and potentially more game time lost when longer advantages are called back to the original infringement.

In summary, the “running” game that they “play in heaven,” lost an average of 59% (49 minutes) of match time in each test-match to stoppages. This left a whole 34 minutes of “ball-in-play” time.

For the record, and as a chorus of readers will already be ready to point out, this equates to more ball-in-play time than the World Cups of 1987-1999 and is on par with that of 2003. It does not quite reach the dizzying heights of 2011 (35 mins). Source: article on The Roar in 2012, sourced from an IRB report in 2011.

The Stats Perform website reports: “Looking at the tournament in eight-year periods, the 1987 and 1995 editions both saw less than 30 minutes ball in play time. The 1995 Rugby World Cup saw just 25 minutes & 45 seconds of ball in play time, compared to 34 minutes & 21 seconds in 2019 – a 33% increase.”

The mere act of boasting about an international sport where 34 out of 80 minutes of ball-in-play time is held up as the gold standard is frightening.

In the 1987 World Cup there were on average 32 scrums and 45 lineouts per game and they still somehow managed over 28 minutes of in-play time. With only 11 scrums and 27 lineouts on average (less than half the total number) we have managed to gain an extra 6 minutes of play. The international rugby union product currently on display gives us a penalty every 1.4 minutes of in-play time, a lineout every 1.3 minutes and a scrum every 3.2 minutes.

Having sat through replays of all nine matches – mostly with no sound – I can confidently predict that the “greatest on-screen time” award would subjectively be given hands-down to the referees. Without sound, images of referees prancing and strutting across our screens, posturing and gesturing, using highly animated facial expressions and nods, and gathering together with their assistants for grand TMO reviews and explanations is an enduring memory from all games.

(Photo by Fiona Goodall/Getty Images)

This is, in my opinion, sad.

That the rules now dictate that the officials are as, if not more, important than the players is to me evidence that our game is too complicated.

I have not dared venture into the yellow/red card events and debates. Suffice it to say that the nature of arguments and discussions over their use and interpretation is more evidence of the now over-complicated nature of our game.

Subjectively again, from my soundless observations, I would propose that much of the “in-play” time is spent with serial one-out hit ups that build phases but often resemble an unlimited version of the six-tackle rugby league procession, the curious one-footed half-back hopping-dance down the back of the “caterpillar” line off a ruck, the cursed rolling-maul from the lineouts that invariably follow both kickable and non-kickable penalties. So much of what remains of our game seems to be over-rehearsed/ telegraphed/ and predictable.

That we need twenty-three players to do 34 minutes of work speaks for itself and has potentially led to less fatigue, bigger players, bigger contacts, more injuries, stricter contact rules, more cards and more stoppages?

In an era of instant digital entertainment and short attention spans such numbers do not inspire hope of reaching or retaining a huge viewership – even if free-to-air coverage was available.

As the next instalment of the Rugby Championship beckons, and with potentially one of the most competitive Rugby World Cup’s ever approaching, is there any way we can make our game more appealing?

Some might say it would be hard to make it any less.

Data sources
The figures quoted above were obtained unscientifically but with surprising accuracy when compared to EPSN game data. Armed with a pencil, a clipboard, the TV remote, and nothing better to do for a few hours, I plunged into replays of the nine Test matches.

My results were based on watching the STAN Sports coverage (with the sound turned down) and using the match clock as my reference.

My measure for scrums was from whistle to feed. For lineouts, I used ball landing in touch to throw-in. Tries were measured from being awarded to conversion completed.

In my previous observations “stoppages” were time taken for conversions and returning to halfway for the kick-off. This time I split this into “time taken for conversions” as “tries” and returning to halfway and drop-outs and marks as “restarts”.

From an article on The Roar in 2012, sourced from an IRB report in 2011.

Rugby World Cup time in play (out of 80 minutes), percentage of time in play
1991 24 mins 48 seconds, 31%
1995 26 mins 43 secs, 33.4%
1999 30 mins 43 secs, 38.4%
2003 33 mins 35 secs, 42%
2007 35 mins 12 secs, 44%
2011 35 mins 25 secs, 44.3%

The Crowd Says:

2023-08-26T16:58:57+00:00

Thing Me

Roar Rookie


Well researched. The All Blacks-Springboks game this morning was boring. Reason? Officious refereeing. It was dominated by whistle-happy refereeing. The Springboks deserved to win.

2023-03-12T16:24:54+00:00

Nick Simpson

Guest


I have become concerned, as a rugby enthusiast, at what seems to be an enormous difference in the number of penalties awarded by different referees. It would be interesting to see a comparison.

2022-12-26T18:21:40+00:00

Martin Webb

Guest


Excellent analysis. Having watched the Rugby League World Cup this summer I’ve really been struck by the massive difference in actual play between the two formats. Much as I prefer the Union code, the amount of time lost resetting scrums and waiting for penalty kicks is an embarrassment. There is one further referring shambles that wastes so much time as well; when the referee blows up for an unstraight throw-in (a few degrees off-centre) which then leads to a scrum where the scrum half puts the ball into the second row (30 degrees of centre) which the referee doesn’t penalise at all. Try explaining that to a child without feeling like a complete idiot. So we’ve lost time in both the line out and the scrum and the refereeing has been blatantly inconsistent between the two. What a shambles.

AUTHOR

2022-08-04T02:56:30+00:00

JohnnyOnTheSpot

Roar Rookie


Well said Dionysus. Can't argue with you.... time will (literally) tell.

2022-08-03T05:05:57+00:00

Dionysus

Guest


Its good that ball in play times appear to be increasing as this is a key measure that all Rugby officialdom ought to be focused on. Its inverse is a measure of how much time is being wasted or put it another way how boring a game is. In this day and age when youngsters seem to want instant gratification and seem to not want to "invest" anything in understanding the nuances of the game, keeping the game simple and flowing would be the way to go. Just consider that statistic for a moment, just over 1/2 hr game in play against the NRL's 54 minutes average. The ironic thing is that it is League that is looking to increase its ball in play game time even further. Now its right that Rugby plough's its own path and keeps those things that make the game unique and interesting but those stats do suggest to me that a major game wide review might be in order lest those older more rugby savvy fans move on and are replaced (or not) by less invested younger fans.

AUTHOR

2022-07-28T06:19:50+00:00

JohnnyOnTheSpot

Roar Rookie


Cheers Objective, Mate, rewatch the last 2 Irish tests and watch Jaco and Wayne - with the sound off - it heightens your awareness of what they are doing. Just calling it how I saw it mate. The referees are front and centre in the coverage - it is what it is. Thanks for commenting.

AUTHOR

2022-07-28T05:52:37+00:00

JohnnyOnTheSpot

Roar Rookie


Cheers Lano! Labour of love.... :stoked: :laughing: Though couldn't manage the Arg/Scot or other series.... Pencil broke.

2022-07-28T03:45:34+00:00

Brumby Jack's acquaintance

Roar Rookie


As much as I'm sure we'll all agree Rugby is the superior sport, I feel the AFL has nailed it on this one. Quarters go for 20 minutes, but in reality last somewhere between 25 and 35 depending on the day. The clock is now stopped any time the ball is not in play. So no time wasted from kicks halfway into the stands, or someone doing up their shoelace, or an unnecessarily long walk to a lineout. Also, re TMO reviews for foul play, can't we just limit it to extreme instances and instead deal with the majority of 'foul' play (which is on the majority clumsiness the game wants to stamp out for safety sake) through a judiciary after the match? Better spectacle as less time watching the FedEx driver and also less time spent playing without 15v15

2022-07-28T03:40:49+00:00

Objective

Guest


Why would any referee bother to give you the courtesy of their input when you deliver this tripe: "images of referees prancing and strutting across our screens, posturing and gesturing, using highly animated facial expressions and nods, and gathering together with their assistants for grand TMO reviews and explanations is an enduring memory from all games."

2022-07-28T02:38:19+00:00

Lano

Roar Guru


Full respect for your stamina JOTS! Very interesting contribution, thanks.

2022-07-27T21:46:06+00:00

The Ferret

Roar Rookie


Yep… refs just need to speed the game up… fish out free kicks for time wasters and WR should introduce shot clocks with a loud hooter. Don’t get you kick on goal in before the hooter… to bad… want to have a meeting before the lineout… free kick… want to play silly buggers setting up a scrum… free kick.

2022-07-27T13:27:36+00:00

Phantom

Roar Rookie


IMHO very little time is wasted other than by the referee and TMO. NH teams constantly fake injuries to slow the game down to catch their breath and disrupt the flow of the opposition. When the ref says play on or go off for treatment it is amazing how many sore legs heal themselves. The time spent on scrums lineouts and mauls is just as important to the match as that spent on backline moves counter attacks and the like. Powder puff league scrums have no place in rugby. It is why rugby props and loose forwards are different shapes with quite different roles. Only in australia is league more popular than Union as league chases the game with Aussie rules. So get over it and embrace rugby or switch to league. Some laws may need to be modified but if they were all enforced little amendment is really essential.

AUTHOR

2022-07-27T10:25:39+00:00

JohnnyOnTheSpot

Roar Rookie


Hey G8, Just want to confirm that there were no 10 minute advantages measured during the course of my observations. I will keep you posted on any that I see this weekend. Cheers.

2022-07-27T09:49:39+00:00

G8rugby

Roar Rookie


Scrums and Line-outs are a integral part of the game... enjoyed as players... maybe not a spectacle to watch but, is Rugby a sport or just entertainment for viewers. Ironic because I think all the stoppages for drinks, strapping up not so injured players so the less fit players can catch their breath and TMO and 10 minute advantages are killing it.. too many penalties too for technical errors... rather than let teams contest hard at the breakdown.l

AUTHOR

2022-07-27T08:45:56+00:00

JohnnyOnTheSpot

Roar Rookie


"It’s all just a matter of taste." Couldn't agree more re: Sumo wrestling. Also I think fans of Morris Dancing would love the choreography on display in line-outs just prior to the throw-in. Maybe some untapped viewing markets or pod-cast topics?

AUTHOR

2022-07-27T08:28:14+00:00

JohnnyOnTheSpot

Roar Rookie


Spot on TB - what I measured was just the lost match time - the actual time off's for injuries, TMO reviews, referee chats, substitutions, drinks, dinner parties, and naps was all added on and adds to the tedium. At least on free to air they go to an ad break - on STAN we get the coach views, the slo-mo' replays, and the the blue "we're on a break" or "Oops - someting went wrong" screens from STAN. Check out the STAN replays - each listed at 3hrs + .... That's getting up there with Harry's NFL stats. Cheers

AUTHOR

2022-07-27T08:22:20+00:00

JohnnyOnTheSpot

Roar Rookie


Cheers Butch! Delays certainly don't seem to be discouraged these days.

AUTHOR

2022-07-27T08:18:56+00:00

JohnnyOnTheSpot

Roar Rookie


Can't argue with your logic Peter. It boggles the mind to think what 80 minutes of actual rugby would look like. It would seem that it has never happened before....

AUTHOR

2022-07-27T08:14:28+00:00

JohnnyOnTheSpot

Roar Rookie


Actually Bludger, the scrum observations would dispute your "endless scrums" comment - and also the number of resets was quite low - particularly in the NZ - Ireland series. This surprised me also - my thoughts going in were similar to yours. They were of course the most time-consuming activity on show though. I agree that we are not offering the spectacle that anyone other than a purist (i.e. those who frequent or contribute to sites like this) would finding engaging or enjoyable. Certainly not the kind of entertainment likely to bring in the kiddies to the system. The question is will anything change... and who will initiate it? Thanks for caring!

AUTHOR

2022-07-27T08:08:36+00:00

JohnnyOnTheSpot

Roar Rookie


I think Israel Dagg is still on Earth JN. Unless I missed something? Maybe Brett and Harry could follow-up in a Pod-cast though. I'm sure Nic Bishop would have let us know if Izzy was playing or coaching off-world. Cheers.

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