With the NRL averaging 18 more minutes of ball-in-play time (55½ minutes) and the AFL operating a soccer-like system (80 minutes of ball-in-play time), rugby union (37 min 23 sec) has been criticised and ridiculed for its constant stoppages, kicking, and penalty goal attempts.
The events that make the game so unique are now the things that are holding it back from appealing to the casual fan.
Even long-time fans of the game claim (rightly or wrongly) “the game isn’t what it used to be”. On top of this, the players are also being pushed more and more into penalty kick attempts, a time-consuming exercise that is far less entertaining than a try.
So how do we achieve a more exciting brand of rugby? In this article, we put forward five rule changes that will help speed up the game, increase ball-in-play time, and set a game up to be one of fast paced, exciting rugby.
1. Shot-clocks for set piece, penalty goal attempts, and kick offs
The first rule proposed is the introduction of shot-clocks into the game to ensure a quicker restart of play and less time spent watching forwards take a breather. Games regularly have more than 13-14 minutes of the match spent packing scrums.
With an average of 12 scrums a match in 2021, that’s more than a minute per scrum. Lineouts are better but still the time it takes to set up a throw in is roughly 25-30 seconds.
Finally, kick offs currently have no time limit set for them to occur, leaving teams the opportunity to intentionally slow the game down.
Our proposal is that World Rugby should introduce:
20 second shot-clocks for scrums and lineouts (referees told to speed it up during resets)
20 second shot-clock for kick offs after tries
Penalty must be taken 45 seconds after decision is made
If any team fails to set up in time, a penalty will be awarded to the opposition, from where the lineout/scrum/penalty attempt would be or on halfway for kick offs. These new laws will force teams to spend less time vegetating and more time playing.
2. Penalty goals reduced from three points to two
This one may be unpopular, but it may just be the solution to teams opting to go for goal too often. In Round 2 of Super Rugby AU last year, we saw the Rebels almost beat the Reds, despite not scoring a single try.
The Reds scored two tries and four penalties to be the Rebels who scored seven three pointers! Seven! That’s not to say the Reds weren’t guilty of the same, four is certainly more than enough.
A way to solve this could be to alter the points system, reducing the value of a penalty goal. This makes teams far less likely to opt for the three and go for a try more often.
Some say this will lead to defending teams conceding more penalties as they care less about conceding a penalty goal, but referees still have the discretion to sin bin players for intentional/repeated offences.
What does less players on the field also do? Opens up more try scoring opportunities, that’s what.
3. Allow the TMO to review the game as play continues and decide how to act in that time
Far too much time is spent by officials staring at the big screen and deciding what punishment an action deserves. Instead, let the TMO make a decision while the referee plays advantage (if possible).
At the moment, TMOs are instructed to show angles to the on-field officials and allow them to make a final decision.
By making the TMO like a second referee, minimal time is spent deliberating. Of course, this would require more standard law interpretation between referees and TMOs and may even require pairing them together so that calls are consistent between them.
4. Make throwing the ball away an offence
Oh, this is a big one. Earlier this year, Fijian Drua coach Mick Byrne criticised Australian sides for throwing the ball away when they conceded a penalty, accusing them of deliberately slowing the game down.
This behaviour robs the team of an opportunity to take a quick tap and robbing us of a more free-flowing game of rugby.
If this rule is introduced, a player who does not hand the ball straight to the opposition after a penalty will cost their team 10 metres. In my opinion, the more quick taps the better!
5. Get rid of marks in the 22
This is probably the least pressing issue in this article but nevertheless needs to be brought up. This is simple and quick way to get more ball-in-play time and let the players play rugby rather than simply kick the ball back to the opposition.
Honestly don’t know why this law was ever introduced but let’s get rid of it and provide more advantages to the team applying aerial pressure on attack.
Peter s Henderson
Guest
If the ref plays an advantage to the attacking team, once the ball has gone through 5 sets of hand or kicked. advantage is over.
Riggers
Roar Rookie
I always get interested in this data. I don’t understand how Rugby League is considered “ball in play” at the “play the ball”. It is uncontested ball and therefore not in play
piru
Roar Rookie
Yep I think we're in agreeance
Just Nuisance
Roar Rookie
Well yes 0f course .. hence the suggestion to constantly tamper with scrum Laws with the intention of limiting them with the intention of having the ball in play more often , is shortsighted . Already the ball on avg is in play longer than anytime in Rugby history and we’ve got to the point where you now need 2 front rows each match because they cannot finish a game . So back to my point . Leave the Laws as is if anything reduce unnecessary ones and only make changes if player safety can conclusively be shown to improve.
piru
Roar Rookie
“ Is the set piece a separate contest within a contest …. or is it simply a means of resetting and restarting play “ ? It's both - teams can use it as they wish
TheRugbyColumn
Roar Rookie
This article was written before the Drop Goal
Mirt
Roar Rookie
I’m still wondering what you mean now
Mirt
Roar Rookie
I wondered what you meant the first time
Gustofoe
Roar Rookie
Really? Honestly, would we be reading this article if BB's drop goal had missed? I doubt it. The Brumbie's couldn't and did'nt have the nous to close out the match, and lost.
Gustofoe
Roar Rookie
Here we go again! I wonder if we would be reading this article if BB's drop goal at the death had missed.
TJ-Go Force!
Roar Rookie
Bring those days back Miz!
Kent Dorfman
Roar Rookie
reduce penalties from 3 points to 2? now teams will give away more fouls on their own try line as they would rather now give away 2 points instead of 3 (or 5 / 7).
Aiden
Guest
Love it
Busted Fullback
Roar Rookie
You could also charge down a free kick in those days, and most players knew it. I believe it’s still in the Laws, but how often do you see it? Yes, I’m old but my first action described was 1975. Maybe I just sound older. :crying: :laughing: :laughing:
Phantom
Roar Rookie
You want to turn the game into league. I like proper scrums proper lineouts and mauls. If you want to watch fullbacks who play hooker sometimes then fine. Rugby clearly is not your game.
Cadfael
Roar Guru
Going through the 70s as well Busted. Back then you could also kick a goal from a mark.
liquorbox_
Roar Rookie
"NRL averaging 18 more minutes of ball-in-play time (55½ minutes)" This type of stat is often used, but is an inaccurate number for League. Every time a player is tackle the contest for the ball stops for a few seconds until it is played. Years ago you could try to rake the ball back during the play the ball but now you simply stand there while the contest stops. The Knights have made 3794 tackles so far this season in 11 games, or 345 per game. Add on their opponent and you get to 690 tackles a game. If the contest for the ball stops for 4 seconds then that is 2760seconds, or 46 minutes of the game where "ball in play" is irrelevant. There is more contest for the ball in Union that League
sheek
Roar Guru
The first thing I thought of as I read this was - UNINTENDED CONSEQUENCES. Yep, everyone has a new idea, until it leads to something else entirely they hadn't thought about. Reducing penalties from 3 to 2 points is a gimme idea presented annually. So now you have tries remaining at 5 points, & penalties at 2 points. It will take 3 penalties (6 pts) to pass an uncovered try (5 pts) & 4 penalties to pass a converted try (7 pts). Guess what will happen? Guess? 10 seconds - 10, 9, 8, 7, 6, 5, 4, 3, 2, 1. Professional fouls will increase exponentially. Out. Next idea..........! Most of humanity is stupid because they think the easy fix is the solution. Which it almost never is.
me
Guest
NFL has 60 minutes of play in 3 1/2 hours and makes as much as Football does in Europe. Stoppage is clearly not a problem in North America and its millions of fans world wide. If anything, Rugby needs to more like that much more popular sport instead of the shrinking southern Australian variation of Harrow Public School's cricket pitch football. AFL is noise that, to paraphrase Rebecca Wilson, could start at the 99 all and play for 1 minute and who would notice? The scrum is meant to be strength test. The line out is meant to test which team is taller. Strategic kicking is a sign of superiority, not stupidity. Games were better and higher scoring before professionalism and rule changes.
mzilikazi
Roar Pro
Raining again as I write, Jacko !!